Welcome to the Battle of Olympus Dev Diary, a series dedicated to giving the community a behind-the-scenes look into the process of creating a game from the perspective of the game developers.
In Dev Diary #7, we’ll tell you all about what we’ve been building for the past 2 weeks:
- Pushback effect on attacks and improved timings
- Ultimate animations
- A dodge mechanic
- Mapped the buttons in the keyboard
- New sounds
- Coming up next…
Pushback effect on attacks and improved timings
There are many effects and mechanics to take into consideration when building an engaging fighting game. Our previous iterations felt a bit lacking, like a certain “oompf” was still missing from attacks and combos – until someone brought up pushback. As you’ll see from the video below, the pushback and improvements in hit timing are major steps in the right direction ahead of the full release.
This one was promised previously but we couldn’t quite deliver a satisfactory update in time. We managed to get it right in the end and managed to introduce updated and improved ultimate animations in the coming PvP demo release. Bear in mind that this is all still work in progress and subject to further iteration and improvements!
A dodge mechanic
Just a little side-step to help you in pinch. It looks cool in action, but you’ll have to wait a litte longer to see that.
Mapped the controls
The key bindings are all done and ready for you to play around with and unleash the full potential of the new update!
Music isn’t very high on our priorities right now, but we stumbled onto something that we liked so we’re throwing it into the update as well, for your pleasure. Epic moves require a banger, after all.
Coming up next…
The demo is just about ready! Pay close attention to the project’s Twitter and join our Discord channel to be notified asap. As always, we look forward to your input!
Here is what we plan to work on for the next 2 weeks:
See you in Olympus!